In a recent LinkedIn post, Charlie Hills 🦩 highlights a significant advancement in AI capabilities: Claude’s newfound ability to generate motion graphics. This development, Hills 🦩 explains, is made possible by a curated list of 28 specific code installations that integrate with Claude’s Opus and Sonnet 5.5 models.
Charlie Hills 🦩 breaks down these tools into several key categories, emphasizing that while Claude’s base models can already produce decent motion graphics, these additions dramatically expand the potential. As Charlie Hills 🦩 states:
“Opus and Sonnet 5.5 already make solid motion graphics (no add-ons). But these 28 push them a lot further.”
Unlocking Motion Graphics: The Engines Behind the Movement
The core of this new capability lies in what Charlie Hills 🦩 terms ‘Engines’ – the code libraries that power the animation itself. Hills 🦩 identifies several crucial tools within this category:
- three.js: Essential for building 3D scenes, complete with cameras and lighting.
- anime.js: Used for animating text, shapes, and SVG elements.
- motion: This library helps add smooth, springy motion to web elements.
- react-three-fiber: A React-specific way to construct 3D scenes.
- lottie-web: Enables the playback of Adobe After Effects files directly on the web.
- gsap: A powerful tool for precisely timing every movement down to the exact frame.
According to Charlie Hills 🦩, a user would typically start with one of these engines to define how elements move and interact within a scene.
From Code to Video: The Rendering Process
Beyond creating the animation, Charlie Hills 🦩 points out the necessity of ‘Renderers’ – tools that transform the coded animation into a final video file. This list includes robust options such as:
- ffmpeg: A versatile tool for cutting, joining, and converting virtually any video format.
- remotion: Allows developers to create MP4 videos using React.
- hyperframes: Converts an HTML page directly into an MP4 video.
- manim: Specifically designed for animating mathematical concepts and diagrams.
- motion-canvas: Offers code explainers with live preview capabilities.
- revideo: Enables rendering code-built video on a server, facilitating scalable production.
Hills 🦩 suggests that selecting an engine and a renderer is the foundational step for users looking to leverage Claude for motion graphics creation.
Enhancing the Workflow: UI, Sound, and Specialized Skills
Charlie Hills 🦩 also detailed ‘UI parts’ for pre-built animated components, sound tools like ‘whisper’ for caption generation and ‘tone.js’ for creating music in code, and ‘wavesurfer.js’ for visualizing audio. Furthermore, Hills 🦩 highlighted ‘Skills and MCPs’ which are essentially ways to teach Claude how to use these various tools.
As Charlie Hills 🦩 notes:
“Skills and MCPs (teach Claude the tools): … anthropics/skills → Add art, canvas and GIF skills.”
This category includes specific skills for tools like GSAP, Remotion, and Three.js, alongside more advanced integrations such as driving Blender or After Effects. The post also mentions a comprehensive set of “My 13 motion skills” under the umbrella of motion graphics.
Charlie Hills 🦩’s comprehensive breakdown offers a practical roadmap for creatives and developers looking to harness AI for sophisticated motion graphics production. The author’s detailed list provides a valuable resource for anyone interested in exploring the intersection of AI and visual content creation.
Ultimately, Charlie Hills 🦩 proposes a clear starting point for implementation:
“So start with one engine and one renderer.”
This advice simplifies the initial steps for users new to the concept, encouraging experimentation with the foundational components before diving into more complex integrations.
📝 About This Content
This article is based on insights shared by Charlie Hills 🦩 on LinkedIn.
📅 Originally posted on October 3, 2026 | View original post on LinkedIn →