Seth Godin on Project Structures: Video Games, Movies, and Books

S

Sethgodin

LinkedIn Author

In a recent LinkedIn post, Sethgodin explores distinct project structures by drawing analogies from video game development, movie production, and book writing. He highlights how each of these paradigms carries unique risks, rewards, and methodologies that can be applied to various professional endeavors.

Sethgodin begins by detailing the high stakes involved in video game development, characterizing it as a venture operating on two challenging frontiers: technological innovation and the refinement of interactive game mechanics. He points to classic titles as examples of risky, groundbreaking leaps in the industry.

“Video game development is expensive and risky because you’re on two frontiers at once. The tech frontier, trying to do something with hardware that hasn’t been done before, and the game mechanics frontier, perfecting and polishing new forms of interaction that last.”

The Movie-Making Paradigm: Proven Tech, Coordinated Vision

Transitioning to the film industry, Sethgodin explains that movie production relies on mature technology, with advancements being incremental rather than revolutionary. Success in this domain, according to Sethgodin, stems less from pioneering new tech and more from the cohesive vision of a creator, executed through the coordinated efforts of a large professional team using established tools and techniques.

As Sethgodin notes, the focus shifts from technological novelty to the mastery of execution within a known framework.

“Movies use a technology that’s over a hundred years old, with incremental improvements added all the time. But being the first with the new tech doesn’t win many prizes. Instead, successful movies are a combination of one creator’s vision and the coordinated work of hundreds or thousands of professionals using proven tools and techniques.”

The Book Publishing Model: The Singular Voice

Sethgodin then contrasts these with the creation of books, a medium that has remained remarkably consistent for centuries. He emphasizes the solitary nature of authorship, where the writer’s voice is paramount, supported by editors and publishers but ultimately defined by the author’s words on paper.

Analogies Beyond the Products

Sethgodin extends these analogies beyond their literal applications, suggesting they offer valuable frameworks for understanding diverse projects. He posits that modern collaborative platforms like Slack embody the spirit of video game development, while undertakings such as real estate development, music production, or surgery align more closely with the movie-making paradigm. The work of a freelancer, in his view, most closely mirrors the solitary act of writing a book.

According to Sethgodin, the key takeaway is the inherent choice available to creators and professionals.

“I’ve done all three, and each is thrilling in its own way. As the available tech advances, each type of project is more accessible than ever. But each still comes with its own rules, risks and upsides. We get to choose.”

Sethgodin concludes by underscoring that while technological advancements make all types of projects more accessible, each distinct structure retains its own set of rules, risks, and potential rewards, empowering individuals to select the approach that best suits their goals.

📝 About This Content

This article is based on insights shared by Sethgodin on LinkedIn.

📅 Originally posted on June 10, 2026 | View original post on LinkedIn →